engine arch · memory systems · rendering pipelines
trait
Questions existing abstractions. Prefers rebuilding from first principles over using
off-the-shelf solutions.
02 / portfolio
project // v1 engine
A custom 3D game engine built in C++17 from scratch. Features a custom memory allocator, ECS framework,
and a basic Vulkan rendering pipeline.
project // AC_CHEAT
An educational cheat for AssaultCube. Features auto-aim, wallhack, god mode, infinite
ammo, and snaplines to demonstrate memory manipulation and reverse engineering concepts.
03 / contact
email
yangtianzhuo970425@gmail.com
github
github.com/shimakaze09
04 / digital twin
TWIN_INSTANCE
ask me anything
J
Hey. I'm John's digital twin - ask me about my engine work, how I learn low-level
systems, or why I'm not just using Unity.